The Dumb Waiter Summary
Harold Pinter's The Dumb Waiter is a comedy written in 1960 in London, England. First produced in January 1960 and published by Grove Press, the play unfolds in the basement of a café in modern times. With no narrator, the drama centers on two protagonists, Ben and Gus, though the audience may empathize more with Gus. The antagonist is Wilson, and eventually Ben himself. The play reaches its climax when Ben pulls a gun on Gus, followed by a tense falling action where they stare at each other in silence. Written in present tense, the play uses foreshadowing, such as Ben’s slip-up in giving directions and the messages from the dumb waiter, to hint at betrayal. Its tone is both violent and comic, exploring themes like the silence and violence of language and anxiety over social class. Repetition serves as a key motif, while the dumb waiter itself stands as a significant symbol.
The
story kicks off in such a way that in a basement with a kitchen and some beds,
Ben is reading a newspaper while Gus is tying his shoelaces. Gus walks over to
the kitchen door, then stops and pulls a flattened matchbox from one shoe and a
flattened cigarette carton from the other. He puts both in his pocket and
leaves for the bathroom. A sound of the toilet chain being pulled is heard, but
the toilet does not flush. Gus returns.
Ben
tells Gus about a news story where a truck ran over an old man. Then, he tells
Gus to make tea. Gus hopes that their job won’t take too long. Ben then talks
about another article about a child who killed a cat. Gus asks Ben if he has
noticed how long it takes for the toilet tank to fill.
Gus
complains that he didn’t sleep well on the bed and wishes the room had a
window. He feels that his life is just sleeping all day in strange, dark rooms,
then doing a job, and leaving at night. Ben says they are lucky to have work.
Gus asks if Ben ever gets tired of it, but they soon stop talking. The toilet
finally flushes. Ben tells Gus again to make tea because they have to go to
work soon. Gus asks Ben why he stopped the car in the middle of the road that
morning. Ben says it was because they were early. Ben tells Gus they are in
Birmingham. Gus wants to watch the Birmingham soccer team play on Saturday, but
Ben says they have no time because they need to go back. Gus talks about a
Birmingham game they watched together before, but Ben denies it. Just then, an
envelope slides under the door.
Neither
of them knows what is inside the envelope. Ben orders Gus to pick it up and
open it. Gus does so and finds twelve matches inside. They are confused. Ben
tells Gus to open the door and check if anyone is outside. Holding his gun for
safety, Gus looks outside but finds no one. He says the matches will be useful
since he always runs out. Ben tells him to light the kettle instead. They argue
about how to say it—Gus thinks people should say “light the gas” or “put on the
kettle,” which is what his mother used to say. Ben disagrees and asks Gus when
he last saw his mother. Their argument gets heated, and Ben grabs Gus by the
neck, yelling, "THE KETTLE, YOU FOOL!"
Gus
gives in and tries to light the matches. They won’t light on the flattened
matchbox, but they work on his foot. Ben then says, "Put on the bloody
kettle," realizing he used Gus’s phrase. He stares at Gus until Gus
leaves. When Gus comes back after lighting the kettle, he wonders aloud about
their job that night. He wants to ask Ben something and sits on Ben’s bed,
which annoys him. Ben asks Gus why he always asks so many questions and tells
him to just do his job and be quiet. Gus keeps asking who the target will be
tonight. After a moment of silence, Ben tells him again to make tea. When Gus
leaves, Ben checks his gun under his pillow.
Gus
returns and says the gas has gone out, and the meter needs more coins. Ben says
they will have to wait for Wilson. Gus complains that Wilson doesn’t always
come—sometimes he just sends a message. Gus says Wilson must own all the places
they go to, but Ben says Wilson only rents them. Gus also says it’s hard to
talk to Wilson and starts thinking about their last job—a girl. He remembers
that it was messy. He wonders who cleans up after them when they leave. Ben
reminds him that their organization has different departments to handle
different tasks.
Suddenly,
they hear a noise from the wall. They check and find a small elevator-like box,
called a dumb waiter. Gus pulls out a piece of paper from it—it’s a food order.
The dumb waiter goes up. Ben explains that the place used to be a café, and the
basement was the kitchen. These places change owners quickly. The dumb waiter
comes back down with another food order. Gus looks up the hatch, but Ben pushes
him away. They decide to send some food up, but they don’t have much. They
prepare a plate, but before they can put it in, the dumb waiter goes up again.
It comes back down with another order, this time asking for expensive food.
They put their food on the plate and send it up. Gus loudly calls out the brand
names, but Ben tells him to be quiet because "It isn’t done."
Gus
keeps talking about his worries about their job and Wilson, but Ben doesn’t
answer. Another order arrives, asking for more food they don’t recognize. The
packet of tea they sent up comes back down. Ben decides they should write a
note saying they can’t provide food, but then they see an intercom tube. Gus
shouts into the tube that there’s no food. Ben then gives Gus the instructions
for the job: when the target enters, they must corner him or her with their
guns. Gus goes to the bathroom again, the toilet doesn’t flush, and he comes
back. He asks Ben who is upstairs. They argue, and Gus complains about playing
these “games.” Ben hits him twice on the shoulder. Another food order arrives.
They fight again, then go silent, with Ben reading his newspaper as the dumb
waiter moves up and down. Gus goes to get a drink of water, and the speaking
tube whistle blows.
Ben
listens to the tube and confirms it is time to do their job. He hangs up and
calls for Gus. He holds his gun up toward the door. Then, Gus stumbles in. He
is partially undressed and doesn’t have his gun. He looks up at Ben, and they
stare at each other in a long silence.
Character
Analysis
Ben
- More
dominant, authoritative, and unquestioning.
- Represents
obedience to authority, carrying out orders without hesitation.
- Suppresses
doubt by immersing himself in routine (reading the paper, repeating
instructions).
- His
final act—aiming the gun at Gus—shows his loyalty to authority, even over
friendship.
Gus
- More
anxious, hesitant, and questioning.
- Constantly
asks “why,” probing the logic behind their work.
- Shows
humanity by worrying about morality, fairness, and survival.
- Becomes
the victim of the system because he questions too much.
Themes
- Authority
and Obedience
§
The
unseen figure upstairs (giving orders via the dumb waiter) symbolizes
authority.
§
Ben
embodies obedience, Gus represents doubt.
§
The
play critiques blind loyalty to authority.
- Absurdity
and Futility
§
Food
orders in an empty basement highlight the absurdity of the system.
§
Sending
up crisps and matches shows the futility of trying to satisfy meaningless
demands.
- Communication
and Silence
§
The
men talk constantly, but rarely connect meaningfully.
§
Pauses
and silences create tension, reflecting their inability to confront the truth.
- Isolation
and Entrapment
§
The
basement room traps the characters, symbolizing their powerlessness.
§
The
dumb waiter emphasizes their lack of control, as unseen powers manipulate them.
- Friendship
and Betrayal
§
Ben
and Gus appear to be partners, even friends.
§
Yet
in the end, Ben must betray Gus, showing how authority destroys personal bonds.
- Existential
Uncertainty
§
The
ending leaves the audience with unanswered questions: Who controls them? Why
Gus? What does it all mean?
§
This
mirrors the absurdist tradition, suggesting human beings live under opaque
systems they cannot understand.
Style
and Technique
- Comedy
of menace:
The humor of trivial dialogue (matches, tea, crisps) contrasts with the
underlying threat of violence.
- Ambiguity: Pinter never reveals who is
upstairs, why Gus is chosen, or what Ben will do.
- Repetition: Dialogue circles around the
same trivial points, creating both humor and unease.
- Symbolism:
- The dumb waiter = faceless
authority.
- Food orders = meaningless
commands from power structures.
- Basement room = confinement,
lack of freedom.
The
Dumb Waiter is a
tightly constructed one-act play where humor and menace coexist. Through Ben
and Gus, Pinter explores obedience, authority, and the fragility of human
connection. The play’s unresolved ending leaves audiences unsettled, forcing
them to confront questions about power, morality, and survival.
Although
only two men in a basement, the play opens into a much larger commentary on
society, systems of control, and the absurdity of human existence under unseen
authority.
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